I haven't figured out how to make those objects that are greyed out "scenery false" behave like regular old items. It might be something that you have to mess around with root templates to bypass, or find a way of repurposing the model in a 'new' item. All of which is beyond my understanding!
I did manage to find a few potentially useful items that are "scenery true" though.
Tree_Dead_Figure
DCL_Bloodstain
DCL_Bloodspots
Which allowed me to throw this together:
![[Linked Image]](http://i.minus.com/iGTzQTNekhTrs.png)
If you like it, feel free to base your menu screen on it.