I have stumbled upon a mechanic called as "Proselytizing" within a MUD(Multi-User Dungeon) game named as Lithmeria. The game is purely text based but the mechanic they provide to convert a NPC to a particular faith is quite logical.

Basically you are moving on a grid where all of the same color tiles have the same number. Each move makes you remove a tile and refreshes the number of those colored tiles back to 7 but reduces all other colors by 1. If a certain color reaches to 0 all those colored tiles disappear. If you can no longer move to an adjacent tile your attempt on persuasion is completed. Then your score is compared with a background value which shows whether you succeeded or not. Your success also depends on the level/standing of the NPC as well. It will be easier to convince a farmhand then a conniving noble most of the time.

Please also check the links below for a more detailed explanation.

Forum explanation: http://forums.lithmeria.com/viewtopic.php?f=2&t=1519

Proselytizing on action: http://nogfx.org/logs/1311

I'd really like such a game included as persuasion instead Rock, Paper and Scissors.

Any thoughts?

Last edited by ugralitan; 29/08/14 06:22 AM.