Originally Posted by Hiver
It is generally wrong to simply assume what other people are thinking and how they are liking something, without being telepathically connected to a few billion minds currently operating on the planet.

(The sentence: "I agree it is a subjective matter but it is not entirely subjective." - doesnt make any sense at all, btw.)

And i dont need to pretend or warp that into some sort of declaratory statements about what is "better" or "more fun" globally.

I am not sure how that mini game you described actually plays....



Actually you can make a good amount of assumptions which will hit the bullseye. It is not wrong to make assumptions when you propose a change of mechanic or balance.

Also that sentence refers to while you can claim "This and that is subjective" in theory, in practical they are not that subjective. But...I'll spare you on that topic.

And finally...well I provided links and even gave an example on how it plays out. It is pretty straightforward really and that was but one example. Persuasion in a game with dialogues should have a more original mechanic then RPS.

@El Zoido: Yeah even persuasion check would be OK saving the player from RPS ordeal.

Last edited by ugralitan; 29/08/14 10:58 AM.