Those files house just the crafting combinations, it draws all the item information from all the other .txt files in the data and links folders. None of which handle the name of the item. A static name can be assigned in the editor for a item.
Crafted items dont exist in the editor though. The model information is there, but the stats and such are held in the .txt files and assigned by the deltamod, relevant base .txt (like weapons.txt) and given form by a combination (itemcombos.txt). How does it know a crafted sword1 is named "home made shortsword" change the 01 to 02 in the files and it produces the same exact item, just no name.
I have put almost 40 hrs of time in with all of those files. Funny enough unless your making a new level, you don't need the editor for much of anything. lol