Originally Posted by Norbyte
You cannot resurrect summons by their CHARACTER_xyz name, because such name does not exist at compile time, that is true.

However consider the following code:
Code
IF 
    CharacterDied(_Summon)
THEN
    CharacterResurrect(_Summon)


This will resurrect summons too.


Originally Posted by FromHolland
have you experimented with spawncharacter(template)?
Maybe if characterdied then getcharactertemplate and spawn that one. Don't know if thats possible though


SpawnCharacter is a charscript/itemscript-only function though, you cannot use that in story scripts.
Hey Norbyte! other topic wink hows the gr2 animation export going:)? on-topic: I'm pretty sure you can as I've tested that for my own mod, using story script (the spawncharactertemplate) not sure about the getting templates through story scripting though... Im gonna double check to make sure
edit: yeh you're right, "CharacterCreateAtTrigger" is what I was looking for;)
edit2: well in theory someone can do a complicated charscript with spawncharacter and just add that to the default player charscript

Last edited by FromHolland; 31/08/14 09:15 PM.