Hey Norbyte! other topic

hows the gr2 animation export going:)?
Mesh / skeleton import is working fine (in Blender), animations are still somewhat broken but are progressing nicely

(.gr2 uses 19 different animation storage formats and not all are understood / some are weird)
magic, great news

howd you do that?, as the only thing I can think of is the 3dscreenprint and those cant "capture" the skeleton(but im no coder) Good luck man, eagerly awaiting your release!
On-topic again: If there is a way to give a character a script (for all enemies) you can use the spawncharacter on the died character( CharacterGetTemplate(_Me) ) etc.
I do not know what a scriptframe is for CharacterSetScriptframe(CHARACTER _Character,STRING _Scriptframe), someone can shed some light on this?