just a short question. I`m tinkering around with the tutorial and my own henchmen but it seem to be no way to get it working in a existing multiplayer game. Have anyone found a way for that?
I found a method that seems to work for integrating the custom henchman into a mod, vs overriding the main game. Although I haven't tested it in multi (solo player), it should work the same as any other mod. This also gets rid of the "corrupt" alert message that pops up when loading the game.
First, either use an existing mod or make a new one to hold the files (I used the "Modified Main" files located on
[Tutorial] Main Campaign Mods). Place that into the correct folder (%D:OS install dir%\Data\Mods & \Data\Public). Then put the custom henchmen files inside of %D:OS install dir%\Data\Mods so that your directory tree looks like this:
D:\Valve\Steam\SteamApps\common\Divinity - Original Sin\Data>tree
[...]
+---Mods
| +---Modified_Main_9b125d2b-c4a0-4107-bd38-d0d6bdbcbb4b
| | meta.lsx
| | +---CharacterCreation
| | +---HenchManPresets
| | HenchMan_custom1.lsx
+---Public
+---Main
| +---Assets
| +---Sound
+---Modified_Main_9b125d2b-c4a0-4107-bd38-d0d6bdbcbb4b
Basically it's just like any other mod, but the files go inside the Mods dir instead of the Public dir. After that, just do the
save game meta.lsb dance to get your mod activated on your previous save game.
Also, thanks so much to Pestilence for getting this all started!