Here is what I would do.
PreReq: You have a mod already working with your save game. It not search how to mod in a mod to a current save.
1. Unpack Main.pak using LSTools.(Search Mod Forum for that) Main.pak in under the DOS folder\Data
2. Find Characters.xlsm once unpacked.
3. Edit in Excel.
4. Go to cell AG9 and make it whatever you like, by default it is now 80.
5. Save.
6. Open All.xlsm and Click Generate (Macro runs, wait until completed)
7. Find the file Characters.txt it generated.
8. Copy that to you Divinity Directory under \data\Public\YOUR MOD\Stats\Generated\Data (You may have to create "Stats\Generated\Data"
9. Characters.txt should now be in the Data subfolder
10. Start Game
You can make changes to big ticket items like Characters, SkillsData, Weapons, Shields, Potions, Armor, Objects to balance the game as you like. So things don't work in Coop with the joining person, most do, but some don't.
As you make changes, compile and copy to the Data folder, when you restart the game these new values kick in.