A truly amazing game, a shiny jewle, but one that requires a bit more polishing.
so le'ts get right to the point:
- CRAFTING - the current implementation is luckluster. The requirement that only one result is possible from a single combo is limiting. It doesn't make sense that you can only make swords from iron, but axes only from steel. Isn't steel superior to iron?
It doesn't make sense that you cannot determine what to craft when you do have more possible outcomes (combining two branches)
The solution is obvious: allow the player to select the resulting items when there are multiple possiblities. There is already a pop up window to confirm the crafting and select quantity. There is more then enough room on the screen to set up other possible combinations.
Thus, 2 iron = 1 steel (since steel is superior, the exchange rage seems OK; plus you're bound to loose some mass when you're after purity) Making steel weapons generally counts as having
higher crafting/blacksmithing - in other words, you get a better weapons.
2x iron or steel = axe, mace or sword
2x large iron or steel = tow-handed version of the same
branch+steel = hammer?
alternatively, a minecraft-like 3x3 grid might be even better. There no shame in stealing a better system.
- ITEM RESTRICTIONS - I hate escalating restriction. They provide NO gameplay benefit whatsoever. Higher level items requireing higher STR (or whatever other stat) makes generally little sense, since items of the same type are roughly equal in requirements. Better two-handed sword aren't heavier - quite the contrary. Heavy items, be it weapons or armor, were either ceremonial (and thus not mean for combat), or for jousting.
Furthermore, there is no joy and advantage in finding a higher lvl item early, when you can't use, but have to wait (by which point you'll probably find something even better).
Artificial restrictions like that add nothing, but take away a lot.
- CRAFTING EASE - if you're already having a crafting area, best it have ALL you need IN ONE PLACE. Sprinking things around means a lot of runing around and going from area to area.
Silvergreen doesn't have a wheatstone for example. The overn in Cyseal? You cannot use it since it isn't yours.
Your own anvil and wheatstone? It's in the Hall of Heroes, which means 2 loading screen to get there... And once you do, no furnace and no storage chest for crafting supplies.
Last edited by Ellderon; 02/09/14 10:05 AM.