Originally Posted by Styno
Originally Posted by LeBurns
Originally Posted by Baardvark
SNIP

I also want a world where skills, talents, attributes and ESPECIALLY your traits provide dialog options. However, that really is a TON of work for a bunch of, shall we say, "hidden content." That is, dialog options that players might not even see if they don't have certain characteristics. I'm working on a module which I hope to have some sort of dialog checks like that, but in reality I probably won't have that many since writing (actually good) dialog that everyone can see takes long enough.

SNIP


You just described the Fallout games.


Great idea, compare a +-30 people indie studio with a +-500 people AAA company


Right, cause only a AAA company has any chance of making a game where stats affect dialog options. That's the only part being discussed here dude, not the whole freaking game. Try reading a thread before posting.