Originally Posted by Thoro
Okay. Here we go with the next problem. I have the following code snippet in _GLOBAL_ItemInteraction.txt:

Code
IF
	CharacterItemEvent(_Char, _item, "PhaseItemToInventory")
THEN
	ItemToCharacter(_item, _Char);
	CharacterAddGold(_Char, 2000);


And, surprise, surprise, the gold gets added but the item still wont move or get added to the inventory...

Edit: Nope, I lied! The problem is that only some items get picked up. For example the shells and skulls at the Cyseal start wont get picked up but the chests in the tutorial dungeon. Weapons are also not picked up. Any idea why?


I suspect that has do to with what the game consider as an "Item"
In the teleport and feather fall's description it says it works on "Items" as well, but only works with chests, barrels, crates... Not those items that you say (skulls, shells, keys, weapons)

Just my two cents tho.