//////////////////////////////////////////////////////////////
EVENT fightmode
ON
OnInit()
ACTIONS
CharacterSetCanFight(__Me,1)
SetVisible(__Me,1)
EVENT CopyTheDead
VARS
CHARACTERTEMPLATE:_template
FLOAT3:_MyPosition
ON
OnDie(__Me,_,_,_)
ACTIONS
IF "c1&c2"
CharacterGetTemplate(__Me,_template)
GetPosition(__Me,_MyPosition)
THEN
SpawnCharacter(%Spawn,_template,_MyPosition,0)
SetVisible(%Spawn,0)
CharacterSetOffStage()
CharacterSetCanFight(%Spawn,0)
ENDIF
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