Yep this is the type of game that has things like item restrictions "based on pure mechanical rules with no connection to the world or lore". Believe it or not, that's something people are generally okay with, because it puts gameplay and functionality above 'realism' because realism clearly is not the goal of this RPG. Building the game like this very much caters to "common sense" because that's how RPGs have been built and that's what people expect.

What's not common sense is having realism as your sole argument for turning a game's design on its head.