I'll try to explain what I'm aiming to do. Maybe there is another way to do it.
I'd like to have 5 variables going from 0-7. Let's call these Attributes. They will get set during character creation, and with certain pieces of equipment. Not while leveling up.
10 more variables that can be true or false. Let's call these Abilities. The first Ability gets set to true during character creation, the other at some later date (trainer most likely).
I want to attach custom skills to items. I think this is already doable. The items need to have Ability requirements. I don't know if this is possible.
Lastly, I need somehow to access Attributes during combat to determine a bunch of stuff for a character, like how much damage is taken or how far they can move or if they have the opportunity attack talent or how many APs they have per turn or crit chance or the range of ranged attacks and things like that.
I've unpacked Main and have been digging into the various files. I think the items and skills would be pretty easy to do. Does anyone have suggestions for how to do Attributes and Abilities like this? Does this require access to things that aren't yet available?