I agree with you, the whole stats system of D:OS would be better being reworked.
But I can see that not being their priority, as it's just a milestone system. Keep putting points in your main attributes and be able to progress.

While following the dev logs it shows that making such non-linear gameplay with the co-op option took too much time and effort from them to allow any kind of polish on anything else. Hence the whole stats system being awkward, talents, attributes, abilities.

But what really makes me down is the fact that those are hardcoded in the game and you can't create mods with custom stats...


I was just trying to defend that it does make sense in it's own, the decision per see being "If I put more points in STR I will keep improving my damage, but maybe I want to level my INT so I get a few spells that would help me? Or maybe I'm already good enough on the damage but needs more action points to really wield that damage".

So it's not entirely bad, hence being acceptable enough to be playable.