Originally Posted by eRe4s3r
I definitely agree with OP ;/

I think there is a "fixing" possible, but for that Larian would have to devote some serious coding manpower to the project. The editor is quite honestly horrible and some things are not just unintuitive they are flat out badly thought out. It is very powerful but everything is cumbersome to do. Nearly as if the editor had never actually been streamlines for workflow, but rather the Larian internal workflow was streamlined for the editor. This also explains why features were dropped, of course they couldn't possibly have been integrated in a timely manner with this editor!

The sad part is we've been asking this during the post KS period dozens of times, will the editor be user-friendly (please make sure it is), please make sure documentation is there. Please include examples and proper tools.

I just hope Larian realizes that a properly streamlined editor would save them a LOT of money because things could be done INFINITELY faster than they can be done currently.

The problem with the editor is that skills required to actually make a full campaign in this are so advanced and extensive that very few people are even working on mods. And without Norbyte, advanced modding would be literally dead. (Model Import, Animations, etc.)

Exactly!

I think they should just make the Editor open-source and be done with it. Just put a few things like the compiler still in private and no harm is done to proprietary code.

Since the game is not even "finished" right now I'm actually waiting a little to see if there are any announcements about the Editor.
Because I'm actually very eager to make my own programming language (intending to have visual scripting too) that compiles to D:OS script.