I think the comments on the Aurora toolet being so much better because of being tile based and the Divinity Engine simply needing more prefabs is COMPLETELY missing the point. I don't mind the engines complexity from a landscape creation standpoint. I don't like the complexity of bringing any function to the mods.

For example, if you want to have a starting armor set for the player character, you can't simply choose what you want them to wear in the sidebar, but you have to edit armor sets in text files. I have several other examples but I just don't feel like typing them, but will if anyone cares. I honestly can't think of one bit of content creation that is easier to do in the Divinity Engine.

I just want to be able to use this thing and not feel like I'm spinning my wheels so bad.