I would love to see this project completed. Personally, I see the current status quo of a fixed number of objects in the world as problematic for two key reasons.
In gameplay terms, it means that I feel a need to kill every single monster, and gainfully utilise every single item.
In feel/realism, the game becomes considerably less... alive once you've been playing a while. Hey, tell Aureus he can have a holiday, there is not a single living corpse remaining in the Cyseal area.
For the same reason, I'd love to see ores respawn, and further chances to pickpocket: but uh, for difficulty, perhaps not further copies of every painting, plate, and cup (without substantial balancing). My, my, the Cyseal art and homewares scene is booming.
Do you have plans to remove corpses at some point? I imagine the games engine could get pretty overloaded otherwise (if an area is cleared enough times).
edit: I guess I should pause to note there are some nice advantages in D:OS relative to the traditional fully respawning world, it's really nice being able to set up camp wherever you like, set up your chests in places, take over abandoned buildings, and not worry about "safe storage". Perhaps there's a best of both worlds though? 