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stranger
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OP
stranger
Joined: Sep 2014
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So, I am going to buy the game later this week, and I want to be ready, because I don't do multiple playtroughs (Some games but years apart). I want to experience as much as I can and decided to go full party with rogue/ranger, mage (geo, pyro, wich) and the 2 companions, knight as a 2h dd tank, and the mage as aeo, aqua, crafter. I read as much as I can on the topic of builds and skills, and I need a bit of help coz everything I found was the end game builds but no explanation about the progression from the start of the game. So here is what I want and my thoughts on how I should do it. Pls correct me. I want to do it right on the first run and to know how is fun for me, so pls no "just play the game" answers. I will cheese a bit with glaascanon mages and rouge, but not with imba combos like leech,zombue,gc. General questions: I read about mages that u need to have your con 2 points above speed to have maximum ap saved for next round, should I use that advice or pump int/speed for maximum round damage? Should I do that on my rouge aswell? Or dex speed? Some one told that Pet pal is a must for maximum fun on one of the mains and that u should take it on character creation, should I or it can wait for next talent? If I should, shiyld it be on my rogue and skip guerrilla/backstab or take it on the mage? Rouge/Ranger hybrid - Im going to start with scoundrel/marksan, sneak, lucky - 1 point left, should I get 1 h (or wait for tenebruim) or loremaster (I want lore master for later in the game, ressistances and stuff..) 8 dex for no penalty on skills, and speed rest. The plan us to go sneaky staby pew pew scout with good drops from lucky, resistance check from loremaster (going first for high intuitive and my other main leadership) with glasscannon later. maybe telek later to set up a battlefield. Helping mages with elemental arrows. End game I think to pump some mant at arms, will for resistances. How should I spend my stats? Mage - geo, pyro, wich, leader, to have all spells in the game with the help of the companion mage, and buff my party with leadership, but how should I progress the stats? Companion mage - air/water + craft/blacksmith and copy stats from main mage. Knight - 2h, str, speed, con, man at arms, will, abit of leadership to boost the leader mage aswell meat shield dd. That the idea, how do I do it in reality, with stat, skill progression? Tnx
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Entire Thread
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Help with builds needed (Rogue, mage, knight)
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Tanatos
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10/09/14 03:44 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Xotni
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10/09/14 05:21 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Rumor
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10/09/14 07:14 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Tanatos
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10/09/14 07:41 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Rashar
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11/09/14 12:12 AM
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Re: Help with builds needed (Rogue, mage, knight)
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Rashar
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12/09/14 12:51 AM
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Re: Help with builds needed (Rogue, mage, knight)
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Tanatos
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13/09/14 11:15 AM
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Re: Help with builds needed (Rogue, mage, knight)
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Rashar
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13/09/14 11:39 PM
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Re: Help with builds needed (Rogue, mage, knight)
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player1
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13/09/14 02:46 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Tanatos
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13/09/14 05:37 PM
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Re: Help with builds needed (Rogue, mage, knight)
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player1
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13/09/14 06:00 PM
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Re: Help with builds needed (Rogue, mage, knight)
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synra
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14/09/14 07:01 AM
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Re: Help with builds needed (Rogue, mage, knight)
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Rashar
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14/09/14 02:43 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Tanatos
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14/09/14 11:35 PM
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Re: Help with builds needed (Rogue, mage, knight)
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synra
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15/09/14 11:35 AM
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Re: Help with builds needed (Rogue, mage, knight)
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Tanatos
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15/09/14 12:19 PM
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Re: Help with builds needed (Rogue, mage, knight)
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Tanatos
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18/09/14 09:49 AM
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Re: Help with builds needed (Rogue, mage, knight)
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Rynasi
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18/09/14 04:55 PM
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