Try this:


Code
EVENT
ON
	OnSomething()
ACTIONS
	SetPriority(Point, 10000)

Code
REACTION Point, 0
USAGE PEACE
ACTIONS
	CharacterLookAt(YourTarget)
	CharacterPlayAnimation("use_activate")
	SetPriority(Point, 0)


Last edited by Thoro; 10/09/14 07:35 PM.