Hi everybody. I was wondering if somebody had same issue.
Lets say, you create Module"A" and level "X" inside this module. After a while and with your level partially filled with objects and triggers you decide to change its name to something more appropriate. This way we come to a situation, when in Module"A" we have level "Y" instead of "X". After opening old level but now with new name, everything is in place besides global objects. The funny part is that they are still there. In Story Editor everything is in order. There are lines with definitions of items that are not visible or aviable thrugh items manager, but they are there. Reload/Generate Difinitions and Build does not generate any error. One important thing. If I check any non global object in sidebar, then under LevelName everything is unchanged. Which is wrong. I've also opened lsb files from MyModule/Globals/LevelName in LS Tools. It was possible to corect the name but this didn't bring any changes inside the editor.
Last edited by Errebor; 10/09/14 09:45 PM.