It was exactly the same problem. I had renamed the containing folder. Norbyte, there is one more thing and this goes to everybody, who has planned to make more than one level module. Let's say we put two identical items from Root Template inside two different levels, simply by dragging and droping them on terrain. Save everything and then open one of those two levels you have created and delete one item. After that save and go to your other level. You won't find the second item. If level contains more items they will be also deleted. This way by managing objects in one level you might accidentally clear other levels. This means you completely clear other levels that share the same object. The only way to prevent that catastrophe is by adjusting name of every single object and this way binding them with corresponding level. Maby tweaking LS Tools could help with problem described at the beginning.
Last edited by Errebor; 11/09/14 10:06 AM.