INFO: Tried to write in protected memory.
DEBUG:
Message: MSelectGizmo::UpdateLine - null line passed!
File: ...\MSelectGizmo.cpp
Function: LSFrameworkPlugin::MSelectGizmo::UpdateLine
Line: 181
Message: net::MessagePool::Pool(eocnet::SkillCreateMessage) will grow larger than twice it...
File: ..\..\..\..\..\..\LSFramework\Code\GameNet\MessagePool.cpp
Function: net::MessagePool::GetFreeObject
Line: 36
Another error that occured after restarting the editor:
INFO: Can't add element to the ListView.
DEBUG: **Nothing can be seen on the screenshot.**
Informationen ?er das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.AccessViolationException: Es wurde versucht, im gesch?zten Speicher zu lesen oder zu schreiben. Dies ist h?fig ein Hinweis darauf, dass anderer Speicher besch?igt ist.
bei LSFrameworkPlugin.ResourceManagerPlugin.OnGameExits(Object , EventArgs )
bei LSToolFramework.PluginService.OnGameExits(Object , EventArgs )
bei LSToolFramework.ServiceManager.OnGameExits(Object sender, EventArgs e)
bei LSToolFramework.ToolFramework.OnGameExits(Object sender, EventArgs e)
bei System.EventHandler.Invoke(Object sender, EventArgs e)
bei EoCPlugin.EoCPluginClass.raise_GameExits(Object value0, EventArgs value1)
bei EoCPlugin.EoCPluginClass.Exit()
bei Glasses.GlassesEditor.GlassesEditor_FormClosing(Object __unnamed000, FormClosingEventArgs e)
bei System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
bei System.Windows.Forms.Form.WmClose(Message& m)
bei System.Windows.Forms.Form.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Glasses
Assembly-Version: 1.0.7.0.
Win32-Version: 1, 0, 6, 0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/TheDivinityEngine.exe.
----------------------------------------
msvcm90
Assembly-Version: 9.0.30729.6161.
Win32-Version: 9.00.30729.6161.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly-Version: 2.5.0.24441.
Win32-Version: 2.5.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
LSToolFramework
Assembly-Version: 1.0.5298.2428.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/LSToolFramework.DLL.
----------------------------------------
EoCPlugin
Assembly-Version: 1.0.5298.30005.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/EoCPlugin.DLL.
----------------------------------------
LSFrameworkPlugin
Assembly-Version: 1.0.5298.29882.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/LSFrameworkPlugin.DLL.
----------------------------------------
MaterialPlugin
Assembly-Version: 1.0.5298.29888.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/MaterialPlugin.DLL.
----------------------------------------
StoryPlugin
Assembly-Version: 1.0.5298.29888.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/StoryPlugin.DLL.
----------------------------------------
WindowsBase
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll.
----------------------------------------
p4api.net
Assembly-Version: 2013.1.59.2857.
Win32-Version: 2013.1.59.2857.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/p4api.net.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
SmartPropertyGrid
Assembly-Version: 3.1.0.103.
Win32-Version: 3.1.0.103.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/SmartPropertyGrid.DLL.
----------------------------------------
Skybound.VisualTips
Assembly-Version: 1.0.2.0.
Win32-Version: 1.0.2.0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/Skybound.VisualTips.DLL.
----------------------------------------
System.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Design
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll.
----------------------------------------
lcj_rrz-
Assembly-Version: 1.0.5298.2428.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
FreeImageNET
Assembly-Version: 3.15.1.0.
Win32-Version: 3.15.1.0.
CodeBase: file:///C:/Program%20Files%20(x86)/GOG%20Games/The%20Divinity%20Engine/FreeImageNET.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
6qyyzeu6
Assembly-Version: 1.0.5298.2428.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.