http://www.lar.net/2014/09/12/thoughts-after-releasing-divinityoriginal-sin-and-what-comes-next/

"Our plan is to continue supporting D: OS for quite some time as this is the RPG framework on which we値l build our next games. We池e fooling around with controller support to see if a big screen version with cooperative play would work well, something I知 silently hoping for as I think it値l be a lot of fun, more so perhaps than playing coop in LAN with a friend sitting next to you. We池e also improving the engine itself as well as adding a bunch of extra features that not only make D: OS more fun and more friendly to players, but that will also improve whatever our next offering will be. We池e also adding extra content, like for instance the big companion patch, voiced et al, and I imagine that won稚 be the last of what we値l add."

Last edited by john carmack; 12/09/14 05:50 PM.