Cadmus

Honestly? I have no idea. smile

Best guess: it's entirely unimportant in my small stand-alone module and is just something I poached from the main campaign. I imagine if I removed it, nothing noteworthy would change. But really, I just don't know. Maybe someone better versed in coding/scripting could fill you in. (Which is my way of shining the mod community's version of the bat-signal to this thread.)

If you've any experience modding before, you probably already know more than I do, at least with regards to how things are *supposed* to work. By all means inspect the code I used for Smalcatraz and take from it what you can, but be sure to approach it from the understanding that its author lacked understanding. :P

I was, still am, very new and uncertain about all that stuff.

For funsies, take a look at my dialog for the Gaol Guard, not the one which activates on her being attacked, just the general normal one. She offers five questions and will only answer three of them before snubbing you. I probably went about solving that problem in the most inefficient and laborious way possible.

I'm probably not the best example of 'best practice' in this regard. smile


Hope you enjoyed the mod though.


Escape From Smalcatraz: Steam/Nexus. Forum thread.