Personally I've started basing my group compositions around a single 'hero' character (based on what class/variant I want to experience next).

That character gets Lone Wolf (Hero!), everything they would need to excel in combat, and also gets loremaster and telekinesis (1). For a non-strength hero, I also like to grab Pack Mule. This lets me bypass a lot of inventory management and funnel the great majority of non-combat interactions into one place.

All party members get glass cannon (warriors get shields to compensate if they aren't the wolf), and as mentioned above, a caster gets leadership (max!). If mages aren't the hero, they usually end up support.

I do repairs in-party, but unfortunately usually do end up with outerspace crafting.

Last edited by synra; 14/09/14 07:04 AM.