Rashar, may the odds be ever in your favor, you are the real MVP smile
synra, player1, Rumor, Xotni, your insight is appreciated as well, thank you very much.

I have a few follow up questions.
Rogue - As a melee oriented with bow for versatility, theoretically how many hard point should I invest roughly in dex, con, spe, per?
I will take Glass Cannon eventually and I want a highish perception for finding traps and secrets.
I started with 8 dex, 7 per. So far I see stuff.
I (Didn't do the actual math, its all rough estimate) figured putting another one in per to 8 base and level it up in a rotation dex>con>speed>per . Pumping con+speed putting dex points to offset the penalty on skills when needed as I progress on Scoundrel, Expert Marks (level 4 on both as I don't see more then 8 "must" have skills) and requirements to the equipment I find. Using the books on him coz I need to level up 4 stats and not 3 like other characters (As I understand that it is a bug that wasn't fixed so technically I'm cheating so I don't know how I feel about it, but any way time will tell). So after 8 dex, 8 per i'll put 2 in con 1 in speed and start rotating my stats on level up as I stated before.
Lucky charm 2-3, sneak 2-3 this as a base.
Talents: Guerrilla, Backstabber, Bully, Glass Cannon as a must (Leech maybe but its a bit OP), leaving me with 3 to choose from, the list of useful ones I got is > Walk it Off (Less time vulnerable is good but as an evasive char I should be rarely be in a position that gives the enemy a chance to cast something on me , Swift Footed (More moving for my AP is good for mobility), Speedcreeper (More mobility while sneaking, but I have Tactical Retreat, Cloak and Dagger, Teleportation so IDK), Sidestep (Evasion is life but as a rogue I have a lot of escape and with level 5 sneak its only 1 AP so again IDK if it worth it), Leech (Sounds a bit broken that u can heal from your own blood but I play on hard so I can treat my self), Headstrong (I don't really want to level up Scoundrel to 5 and as an evasive char I should be rarely be in a position that gives the enemy a chance to cast something on me).
I don't know what to take, as I see and read Leech>Swift Footed> Speedcreeper> Sidestep> Walk it off> Headstrong.
But again I'm a level 2 char so I know nothing smile

Mage - Stat wise it looks much easier I'll just put 2 points of int above speed and con.
Abilities: Leadership 2-3, Fire-Air-Witch 4-5 (I don't think that I will use all of the spells any way so 9 slots should suffice) Air-Water 2-3 (For minor buffs and combos) maybe pumping into will/body later on just for the sake of roll play not leaving my mage totally weak.
Talents: Far out Man, Pet Pal, Glass Canon. After that feed the demon or get the immunity ones just for the RP sake.
For the second mage the same but with a bit crafting/Smiting (2 I think will suffice) Air\Water/Witch 4, 1-2 in earth/fire and a few points in leader to boost my main.

Knight - this is I think the easiest of them all SRT for Man at Arms and equipment, speed+con the same. Man at Arms to 5, will\body to 5 or so, 2h or tenebrium to max or same.
Talents: Bully, Glass canon, leech. Leaving me with a few options as Courageous (Immunity is always good), Picture of Health (to offset GC), Sidewinder (good for tanking me thinks), Stand Your Ground (Again immunity is life), Thick Skin (Tanking duh), Walk it Off (Tanking), Weather the Storm (Tanking but i have mages buffs so idk), a litle bit of help here, so many good things.

Any help would be appreciated, thank you smile

Edit - For the knight I think to take a point or 2 in Telekenesis because the str for lifting is in her build any way.

I don't seek power build just the fun\versatile that can give me full spectrum of the game and get me trough the game without hindering me too much

Last edited by Tanatos; 15/09/14 01:01 AM.