Update Version 1.0.169 on STEAM
(no new companions added ? ? ?)
Code:
    Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
    Fixed issue with logging for cooperative dialogs
    A lot of fixes for savegames that refused to load
    Sheath/Unsheath fixed timing of attachment of shields.
    Rare crash fix in specific script calls
    Rare crash fix in extinguish surface action
    Fading objects and fog triggers now work for all players instead of just the local player.
    Fixed issue where rotation on objects could get corrupted, resulting in huge objects
    Bugfix in character movement while mouse is pressed
    Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
    Fixed issue when swapping character during a rock-paper-scissor minigame.
    Fixed some doors that were blocking after they were destroyed
    Added text bubble effect above characters in dialog
    Dragging action will cancel when going into trade
    Fixed rare crash with attachments on objects
    Fixed rare issue where the mouse cursor could become corrupted
    Weight can no longer become negative
    Character should slide less when arriving at their target position
    Dragging an item onto a container will put it in the inventory now
    Correctly substract money when hiring henchman
    Correctly delete item when adding to an inventory fails.
    Fixed exclamation mark sometimes being attached wrong.
    Fixed rare crashes when going to and coming from the Homestead
    Fixed double spaces in combat log
    Changed requirement from Crafing to Tenebrium to craft tenebrium weapons
    Fixed issue with sheath/unsheat after sitting or sleeping
    Fixed issue with wrong resurrecting event
    Skillbar items in a container no longer get removed
    Fix for surface sound underflow
    Skill are reloaded when switching mods
    Remove blackrot status when you have tenebrium ability
    Added "Additional Content" menu to the main menu
    Fixed issue where characters in combat could sometimes take characters out of the combat into account
    Fixed issue with disconnected during the rock-paper-scissor minigame
    Fixed issue where character sometimes dont follow after a load 
Story:
    War of the Bloodstones, some mountain men could be neutral during the war
    Quest blocker in Nadia quest when you talk to Lawrence
    Arhu thinks that everything you drop in his house is his property, is fixed
    Issue with killing the Trife with companions without starting the end fight
    Imps were not appearing on Mac version
    AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room
    Items on some graves drop under the ground when dug out
    You could start a conversation with Lurrean while he was walking away
    You could ask William to teleport you to Wally once the quest was solved, this is removed
    Incorrect log entry on mushroom barrier removal
    Couldn't select enemies that were inside click through bushes
    Zou could talk to Yox while Frederick was approaching and the quest would hang
    How to handle Tenebrium quest book had been increased to unlimited uses
    Cyseal burning ship got a sound event, so you can hear it burn now
    The Lawrence vs miners situation used to get blocked but that is fixed now
    Teleport Mirror in Luculla Mines doesn't want to teleport companions 
Note: a limited amount of these story fixes require you to start a new game
Effects:
    Battering Ram
    Crushing Fist
    Cure Wounds
    Divine Light
    Dust Devil/Whirlwind
    Encourage
    Power Stance
    Precision Stance
    Power Stance
    Precision Stance
    Minor Heal
    Slow Current
    Bitter Cold
    Headvice 
Audio:
    Overall audio balance has been updated.
    The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.
    Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.
    The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross 礎uttscratch着
    For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs 
MAC Specific:
This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup.
The new launcher has options to:
    Don't show any OS X notification popups while in game. They won't even blink.
    Disable Touch Support if you feel like it
    Quickly click on OS X Path control to discover your saves directory
    Temporarily switch game to windowed mode
    Precisely track mouse and trackpad gestures and taps
    Disable hardware fade and gamma effects
    Enable OpenGL performance tweaks and a heap of assorted workarounds 
Divinity Engine Editor:
    Fixed some problems that existed when loading mods
    Fixed some memory leaks
    Added info when trying to save terrain that is not editable
    Fixed saving new story items
    Fixed story editor crash
    Fixed crash when entering game mode
    Fixed position of camera when switching between cameras 
Last edited by john carmack; 15/09/14 12:51 PM.