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journeyman
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OP
journeyman
Joined: Jul 2014
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It appears that DialogGetInvolvedPlayer() and DialogGetInvolvedNPC() are no-longer working in DialogEnded() Event. IF DialogEnded("UnderSiege_Henchman", _ID)
AND DialogGetLocalEvent(_ID, "ACTION_HireHenchman", 1)
AND DialogGetInvolvedNPC(_ID, 1, _Char)
THEN HUS_AddCompanionToParty(_Char);
IF DialogEnded("UnderSiege_Henchman", _ID)
AND DialogGetLocalEvent(_ID, "ACTION_DismissHenchman", 1)
AND DialogGetInvolvedPlayer(_ID, 1, _Char)
THEN HUS_DismissCompanion(_Char);
However this seems to be working. IF DialogEnded("UnderSiege_Henchman", _ID)
AND DialogGetLocalEvent(_ID, "ACTION_HireHenchman", 1)
AND DB_DialogNPCs(_ID, _Char, 1)
THEN HUS_AddCompanionToParty(_Char);
IF DialogEnded("UnderSiege_Henchman", _ID)
AND DialogGetLocalEvent(_ID, "ACTION_DismissHenchman", 1)
AND DB_DialogPlayers(_ID, _Char, 1)
THEN HUS_DismissCompanion(_Char);
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old hand
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old hand
Joined: Aug 2014
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I can't seem to go into the game mode in the editor without getting a read/write error and a crash. Doesn't matter if it's an old mod, main, or a new module. Love how the patches always seem to break something while fixing other things. Am I just getting unlucky or are other people getting this?
Also editor patch notes were disappointing... Crash fixes are great and needed of course, though when the patch actually causes crashes, I would hope it had actually improved something in the editor at least.
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stranger
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stranger
Joined: Sep 2014
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Like Baardvark, after today's update the Editor is crashing for me when whenever I enter game mode. I get thousands of errors in errors.txt that say the same thing: [16-09-2014 05:28:19:684][..\..\..\..\..\..\LSFramework\Code\IggyBinding\IggyBindingClass.cpp 601 ig::IggyBinding::IggyWarningCallback]: [FLASH][bottomBar.swf]ERROR code: 402, message: Iggy Error: Attempted to re-enter Iggy from callback or second thread in IggyPlayerTickRS So... my modding comes to a screeching halt. 
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stranger
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stranger
Joined: Sep 2014
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OK, fixed my crashes by fully removing/reinstalling D:OS (didn't need to reinstall editor).
Biospirit - sorry for helping to hijack your thread. I *am* curious whether the changes to those queries were intentional or they'll be fixed.
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journeyman
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OP
journeyman
Joined: Jul 2014
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Is anyone else having problems with global item names. They seems to display incorrectly in a game. Like a lot of global items having the same name in a game. I just observed a situation where every global item in the region was called "Magical Barrier". A while ago I had a similar situation where the name didn't even come from my mod. I don't recall seeing this kind of behavior before 1.0.169 Here is a screen capture: Names.mp4 EDIT: If you pickup a global item having a wrong name the wrong name will also appear in the inventory.
Last edited by BioSpirit; 16/09/14 11:47 PM.
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journeyman
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OP
journeyman
Joined: Jul 2014
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The issue with a global item names could be related to a spelling. For an example a name "Maribel's Diary" will be replaced by something else where as "Maribel`s Diary" seems to be working. Note the apostrophe ' and backtick `
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Moderated by Bvs, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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