As a workaround, I tried setting all the stats to 0, and then using
Code
CharacterAddAttribute(CHARACTER_MJ_MADORA,"Strength",11);
CharacterAddAttribute(CHARACTER_MJ_MADORA,"Dexterity",4);
CharacterAddAttribute(CHARACTER_MJ_MADORA,"Intelligence",4);
CharacterAddAttribute(CHARACTER_MJ_MADORA,"Constitution",6);
CharacterAddAttribute(CHARACTER_MJ_MADORA,"Speed",5);
CharacterAddAttribute(CHARACTER_MJ_MADORA,"Perception",4);


This _seems_ to work, but when I mouseover the stats on the character page it says "Boost +11" instead of "Base: 11" (i.e., the base value is 0 and it is boosted by 11). I am worried some spell or effect will calculate using the base value instead of the boosted one and my character will be underpowered.