Originally Posted by Waltc
[quote=Gel214th] ...

I know that I risk (risk?) sounding pedantic, but it is remarkable the number of complaints I read about games that boil down to "I don't like this game because it doesn't play like some other game I liked and I think it's *too hard* and not worth the trouble to have to learn *this game, too!*" People of that persuasion should not be buying and playing rpgs, then--simple as that. A robust game of Spades, Go Fish, or Scrabble *might* be simple enough for them...maybe...;)


Mm..no. That's not my issue.

It's more like getting around the annoyances and figuring out the mechanics, rather than "learning how to play".

Learning how to play in a racing game would be figuring out how the car handles when I steer it around the track, what sort of physics model does it have...how do the tires feel? When I adjust the rear suspension what happens?

"Learning how to play" in D:OS is like , oh my god, where are my brakes? How do I stop? How do I turn this car?? What is supsnghty and sizrpghty? what do those do? Can I get another car...can I buy another car? No...Oh I need to drive through hoops three times before I can do that. And then I need to drive for ten miles looking for the gas station to refuel my car before I can go on another race.

And then, after I do all that, I might find out that the car handles beautifully, supsnghty is Boost pressure for the Turbo, and Sizrpghty is Rear Suspension height. And the graphics are gorgeous, the music is dynamic and wonderful, and when it all works together it's one hell of a game. But at the start , I still need to drive around 30 miles searching for a car shop to buy another car, and then remember where they all are because there are no map pointers ;-D

See the difference with this analogy? smile