PROC
CharacterTurnStarted(CHARACTER_Ulfred_GateKeeper_Boss)
AND
CharacterGetHitpointsPercentage(CHARACTER_Ulfred_GateKeeper_Boss)<50
THEN
CharacterTeleportToTrigger(CHARACTER_Ulfred_GateKeeper_BossAdd000,TRIGGER_Ulfred_GateKeeper_BossAddPoint000,"Add was Spawned");
CharacterTeleportToTrigger(CHARACTER_Ulfred_GateKeeper_BossAdd001,TRIGGER_Ulfred_GateKeeper_BossAddPoint001,"Add was Spawned");
CharacterTeleportToTrigger(CHARACTER_Ulfred_GateKeeper_BossAdd002,TRIGGER_Ulfred_GateKeeper_BossAddPoint002,"Add was Spawned");
CharacterTeleportToTrigger(CHARACTER_Ulfred_GateKeeper_BossAdd003,TRIGGER_Ulfred_GateKeeper_BossAddPoint003,"Add was Spawned");
GoalCompleted;