Fighter - Str 8, dex 5, int 5, Con 6, Spd 6, Per 5 - for abilities I've got 1 point each in armour specialist, body building, man-at-arms, aerotheurge and sneaking (no shield specialist as I want to use 2 handers, and the point is in sneaking as I heard that stealth is quite powerful during fights?). Planning on dropping some points in to tenebrium weapons when available. Talents are opportunist and My Precious.
Witchymagezard thingo - str 5, dex 5, int 8, con 5, spd 6, per 6. Abilities are willpower, Geo, Pyro, witchcraft and leadership. Talents are pet pal and far out man. Planning on glass cannon eventually (probably for both characters)
Any suggestions on what I've done right, what could be better, what's a waste of points etc.? Ideas on what to take as I level up would also be most welcome. I like to min/max to a certain degree, and did a search but didn't really find much in the way of "gold standard" or cookie-cutter build guides.
Thanks in advance for any advice/help.
Why do you take a point in Aerotheurge for your fighter? I'd recommend Scoundrel instead. I'd also recommend Expert Marksman instead of Armour Specialist. The reason for only 1 point in Scoundrel and Expert Marksman is for mobility skills which will be useful for positioning yourself behind enemies so you can stealth in addition to self-haste. My Precious is a worthless talent. Take something useful instead like Bully.
Perception is a waste on a mage. Pet Pal is useful but I wouldn't recommend taking it until level 3 because you won't need it until then. It doesn't really matter, but you could substitute it with Know-It-All.