I agree that the best part was Cyseal and its surroundings. I also had this worry in the beta, since it was naturally the focus of testing.

But there were some good parts later too, like Hunter's Edge, and some other memorables set-piece fights, like the Elite Orcs, the Spiders (mainly due to the environmental effects), the Goblin Village, some of the fights outside the Source Temple, etc. Silverglenn was kind of disappointing as a whole, and I wish the whole immaculate thing had been more subtly played, but it had some nice moments too, like the story-telling hooker who tricks you (that was hilarious!).

Otherwise, the rest of the game had too much focus on combat, much of which was pretty easy and paint by the numbers, so it felt like filler - hopefully the new difficulty modes can improve that at least. If Hiberheim had a little dwelling to interact with, and Sacred Stone were more fleshed out, I think it would break that feeling and add much to the game. Though I haven't played with the new companions yet, and I heard they add an area to the game, and possibly some interaction with Sacred Stone, so maybe things have improved since release?

There also ought to be a way to temporarily shield the Homestead from the rain of fire thing and let you progress a little, as a one-off thing at least.

Last edited by Cattletech; 25/09/14 07:08 PM.