Right, but those effects are readily available to other classes, making them less of a comparison point smile

I guess it does illustrate a nice part of rogue buffs though in that they should work multiplicatively rather than just additively with other buffs.

E.g. if they were just each +100% damage on hit, the effect would be much less than having things like double hits, and crits (which multiply total damage).

Last edited by synra; 27/09/14 05:32 AM.