Actually any back and forth at all would have been welcome... once you leave, you have no reason to ever return to Cyseal. (The well quest excluded, but technically that is not IN Cyseal ;p) You can really tell how Cyseal was supposed to be the "Start Dungeon" equiv. that Baldurs Gate 2 had that you do once and then never return. Except not a dungeon and far more extensive.....

This is really why I always asked we get a start-location before Cyseal. Because starting close to there already blows 50% of the game potential right then and there. We should really have started a ways before Cyseal, with more quests moved into the wilderness.

Can't believe I am saying this, but Cyseal would have benefited from padding and some quests that span in other areas. Everything in D:OS feels so "clumped" either there are dozens of quests, or there are none and in some way the areas are also too large and there are too few of them.

But I guess this explains why other RPG's needed $20m+ to get their scale wink I am sure larian had ideas to make a truly large D:OS but had to cut many of them. And I think the game would have hugely benefited from a larger scale and less "clumping" (Cyseal is one giant clump) Heck BG2 broke Athkatla in what, 7 districts, with travel times between them etc. So as to make sure 1 area doesn't overload the player and unclump the experience. And many /big\ side quests lead you out of the city too. And the world in BG2 is also generally so hostile you really WANT to get back to city at some point wink I mean, Firkraag and that entire arc, is not something you come back from without the need for some major R&R.

As I said, to me D:OS is a 7/10. If Larian had gotten $40m we'd now have the best RPG ever made. But Larian had to do with a budget much lower.....