And some of your complaints are more a pro argument - despite having skipped tons of content you finished the game successfully. Good development job it seems.
Regards,
Thorsten
Yep. I didn't intend those to all be complaints: just a list of exploits mainly. I had a great time figuring it all out, and I was very impressed the game stayed playable and winable despite my screwing around (I only got into an unwinable state once, and I was warned and autosaved before doing it).
I want to be clear: despite the issues, Divinity has probably been the most fun of any game I've played in the last 10 years. The fact that it could (and likely will be) further be improved is even better.
I'm mostly bothered by the cases where the trick/easy way out is really boring (spending 5 minutes casting spells into a jail cell while never getting attacked isn't the most epic boss fight, same for comparable slow strategies like the invisibility one that work on most fights in the game). Also it's less fun to try and find situational clever tricks to win fights once I'm so overpowered they are easy, and I have a clever trick that can (slowly) win basically every fight level 6 or higher! (Invisibility is way overpowered: no one uses true seeing, detect invisibility etc to break it like in other games I've played. I'm kinda glad I didn't notice this until the end).
Those "issues" are easily fixable, which is the main reason I mentioned them. Give everyone a small chance to detect invisibility, and/or force its cooldown to 1 turn longer than it lasts and thats totally fixed (or at least no longer boring/invincible if it works at all). Also fights like the final one with someone to protect break that kind of thing, which is a great idea, and maybe could be used more often (those fights are really different, its a nice change!)
I mostly can't decide what to do for my next playthrough. I cant decide between if I want to glitch/exploit my way through a speed run and try and win at like level 10, or play through the whole thing on hard and do all the quests I missed, and not use teleports. I think you can win only doing 3 fights, maybe 4. I might have to try that... I'm sure missing something. Maybe I'll do both

The Trial of Ascension can be skipped by metagaming (looking up or bruteforcing the candle combination), otherwise there is one area where you will need the pyramids to get into a walled off area.
That is good to know. Thanks.
That seems odd since you can skip the entire trial with 1 pyramid throw. I didn't do anything with the candles:
I just chucked a pyramid into the hall behind them around the bookcase (Its clearly visible on the map, and from above).
I wondered around some of the trial rooms a bit and got some loot, but that is not needed at all.