I brought this up during the alpha/beta, but it still has not changed. I backed this on Kickstarter because I really liked the idea of role playing two characters. When I play RPGs, I really get into it. I create personalities for the characters and become that character when I play, but the dual dialog system in its current state ruins that for me. Since I am role playing both characters, when they have a disagreement I would like to be able to decide for myself which one wins the argument.

I have yet to play through the game because this bothers me so much. I haven't tried to play it in a while, so tonight I started up the game to try again. The personality I created for my characters has Character One as a calm and good natured and law abiding type, while Character Two is also good natured but not always law abiding and tends to have a temper that without the other character to keep in check, would get into a lot of trouble.

So when I get to the two drunk guards that want to escort them to the wizard, Character One agrees but the temper of Character Two flares up and doesn't want to be escorted by the drunks. The dual dialog starts and I would like to have Character One talk Character Two down and agree to to go peacefully, but the game won't let me. It takes control of one of my characters from me and forces me to play RPS against it. The second character wins and I'm forced to kill the guards. After the battle is over, there is another dual dialog which now has Character Two talking as if it's Character One's fault for starting the fight.

I try to play on. I get to the town, and Character Two really wants something and tries to steal it but gets caught which prompts another dual dialog moment. When they talk, Character Two tells Character One not to steal things when it was Character Two that did the stealing.

I just can't go on. Please fix this.