I almost made it through all of Cyseal, and for my own frustration I need to put the game down. As per usual, I want to make it clear that these are my opinions and I do not presume to apply this to everyone.

1. Story is good but generic

Divinity has fantastic writing, but the overall story is just too generic for me. Undead invading a city is ok and all, but there was just nothing that pulled me in. Someone is trying to resurrect and old mage. Again, just generic stuff.

2. Combat needs a serious tutorial

There are so many things in combat that I had to look up, or simply made no sense to me. I did not know you needed fire to clear poison and electricity clouds. I did not know that when you set things on fire and they had poison it would explode and hurt everything. Although you could get a skill for backstabbing is not explained how you backstab. I could go on but those are simple examples. and as an aside, so many times i would misclick, trying to click on an enemy model, only to have them move slightly or me fumble one pixel, accidentally tell my character to move, then they use half their turn walking.

3. Character Options work against you

I know the game is open-ended and character creation is supposed to reflect that, but like many games that have two open-ended of a character creation process I decided up creating ineffective rather than original characters. In more than one situation it would require having a character that has fire or ice or poison in order to be effective. In fact I do restart the game after putting in a solid 10 or 15 hours because I was unaware that you had to save up your skill points to advance your skills past a certain point (I know that there's a tooltip for but it was usually glossed over and I didn't know about it until it was too late).

4. The voice-overs are too much

Characters will be talking so much they would interrupt each other

5. Finding out enemies weakness was mostly trial and error

Although I had one character a party with loremaster, knowing enemies weaknesses was usually after loading a saved game. If my one character with loremaster was not in view of the enemy or I forgot to look at during their turn I was screwed and I can't go back because I can only look at them during that characters turn. Many times I would try blind a boss monster only to find out they could be blinded whereas other boss monsters could be blinded.

6. The inventory and merchant system was clunky

I understand that they wanted to be unique with how the inventory and merchant system were done, but I had the look of special guides just to figure out where to buy things I spent nearly an hour and a half in town, just trying to figure out how I can even upgrade my characters. And then having to spread the gold across multiple characters (which you have to adjust outside of the trade window) added nothing to the game and only added frustration in trying to buy items. It was a good effort but in my opinion it added nothing.

7. Quests and map layout do not guide you where you need to go

More than once I would go to areas that I was not meant to go to. I would be level 3 fighting characters that were level 7 and 8. I understand some people like this because it teaches you that you can go everywhere you want, but by the same token there was no indicator to say that this was a dangerous area, and the only way I could of known is by going and dying at than reloading the game. In addition the quest dialog were very poor at guiding you where to go next, with many quests requiring you to complete other quest before continuation. Again I had to consult several guides just to be able to navigate through the main story of the game not even approach anything that was difficult.

8. Encounter difficulty can have huge spikes

In addition to the encounters of has been on my level even ones that are within my level can have unmanageable spikes in difficulty. Because the monster AI is not consistent they would go after my weaker members and kill them in two hits, because they are not designed to take a lot of damage.

9. Henchmen are interchangeable

Unlike the blackout games of the past for each henchmen had an individual story and added much to the game all the henchmen in this one are completely interchangeable more than you care about other skills as they don't add it into the story or talk with you very much

10. The game is not designed to allow multiple viable playstyles

Over half of your time in Cyseal is spent fighting the undead, and as a result those that use witchcraft and scoundrel skills are completely ineffective. Anything with bleeding or poison just simply doesn't work and a lot of the scoundrel skills just didn't work well. Early on if you do Geo Mansour your first summons is a spider who deals a lot of poisoning but all the undead are immune to poison. Even worse is when you fight the burning skeletons because now poison, bleeding, AND fire are ineffective. As a result nights and fighters were greatly overpowered, and when you found enemies that were susceptible to those elements the characters who uses elements did not shine.