1.Story is good.

From what you seem to interpret from the "story" you have barely even scratched the surface of this game. I will not spoil it for you. For a game to start off with a well crafted quest for a game of clue. i would say that is very unique.

2.

If you showed any form of curiosity you would of figured out fairly quickly that books are needed to learn spells and how to obtain them. About an hour into playing for me i had a really good grasp as to what the benefits and limitations are on spells. This led to the creation of what i dubb the "Party Box". This box is the best method of getting rid of rough boss fights. I would say 90% of the combat mechanics are very similar to more traditional style rpgs. It would just take a little bit of creative experimentation to find out what works best for your characters.

3.

You have chosen poorly and must now suffer the same fate as jim.

4.

The man with the most friends is the man with many cheeses!

5.

Trial and error? Since this game is more like a traditional rpg you can assume basic weaknesses to elements considering the properties of the monster you are engaged in combat with.

6.

System is perfectly fine. It is super easy to use and allows for one person to hold all the gold and have boosted barter for transactions. Sounds like you just didn't know how to active trade with a NPC by clicking on the trade button on the dialogue box. Finding vendors isn't hard either. Just have to ask one question, If i were a vendor where would i be?

7.

The quests do guide you where to go. The quest giver tells you a general direction or place to go. The rest is for you to explore.

8.

Certain variables will determine what target will be the best for a NPC to attack. Elemental barricades or status effects (knockdown, stun, slow, etc..) help with protecting your weaker characters and assist in controlling the flow of combat. These "spikes" won't be as much of an issue. If it is to rough then i recommend a "Party Box".

9.

bleh henchmen. The companions you get in cyseal are what you should have to fill in your weaknesses.

10. This game does allow multiple viable play styles.

My current (hard)game that i am playing through with a friend has our group composed of 2 rogues, a mage, and a knight/mage hybrid. The rogues are our biggest damage / crowd control at this point and allows the knight and mage to focus on the bigger threats. Since both rogues have bully they can usually kill one target a turn if it is knocked down. Within 2 turns in the monsters have have from 8 to 6. If i handle my part the quantity will be half within 3 turns. Undead are of minor issue since knockdown and bully allow for the rogues to assassinate so much easier. Wish i had bully on my knight. sad

the only thing i would like changed at the moment is how tenebrium weapons are crafted/modified and how the tenebrium weapon skill works with items that are modified with tenebrium.