TriggerRegisterForItems(TRIGGER_test);
DB_Enigma02_bodyparts(ITEM_test1);
DB_Enigma02_bodyparts(ITEM_test2);
DB_Enigma02_bodyparts(ITEM_test3);
IF
ItemEnteredTrigger(_Item,TRIGGER_test,_Player)
AND
DB_Enigma02_bodyparts(_Item)
THEN
DB_AllInTrigger(1);
TestAllInTrigger();
DisplayWhenAllItemsArePresent(_Player);
PROC TestAllInTrigger()
AND
DB_Enigma02_bodyparts(_Item)
AND
ItemIsInTrigger(_Item,TRIGGER_test,0)
THEN
NOT DB_AllInTrigger(1);
PROC
DisplayWhenAllItemsArePresent((CHARACTER) _player)
AND
DB_AllInTrigger(1)
THEN
CharacterDisplayText(_player, "PENNY_01");