As we all know the Death Knights are a pain in the ass. I found that, with a teleport spell, I could trap them in the cage which previously held the goblins. However... once I had the three death knights trapped and moved deeper into the mine they suddenly reappeared just a few hundreds meters away. The cage was still locked but they had inexplicably been released.
Now this to me is not what the game is about. If I find a way to overcome an obstacle that uses legitimate game mechanics without an exploit then there should be no dodgy reset. I should not be compelled to use some pre-scripted means to defeat the obstacle.
This is not in the spirit of the game and needs to be re-dressed by Larian ASAP.
Last edited by Uncybob; 14/10/14 03:53 AM.