I dont know, im ok with how that mechanic works.

Im usually playing hybrid characters and i found i can mix and match attributes in good enough ways for it. With the system working as it is i cannot make a hybrid that is too strong in one main attribute. I have to split them up and thats appropriate for such a build.

Although the equipment itself not being hard locked but giving penalties, well... i guess it could work too?

Luckily the game provides more then enough gear that additionally alters attributes so... its not a problem that is so rigid as penalties i mentioned.

And that bladenite completely and drastically misunderstood.
For some strange reason.


Actually, what i am suggesting would :

1. allow players to explore more of the sections on the map - because they wouldn't be so constrained by the enemies being practically impossible to fight depending just on levels.

2. allow for more effective hybrid builds that would be a bit easier and more diverse to make while the pure classes would not lose anything.


Just as crude example:
Maybe you dont need to have 30% chance to hit an enemy only one or two levels higher. Maybe it could be between 50% and 60%? 70%?

Maybe the chance to fail to use a spell or ability doesnt need to be as high as it is if youre missing one point in a skill? Maybe it could be just 10 - 20%, not 50% or more.



Of course that if you would do too much of this the game would become too easy. Thats precisely why i am suggesting just slight changes to the numbers, not anything drastic.
And being used together with the new upcoming real official Harder difficulty mod for the game.