Originally Posted by Hiver


Actually, what i am suggesting would :

1. allow players to explore more of the sections on the map - because they wouldn't be so constrained by the enemies being practically impossible to fight depending just on levels.



Well, theoretically, I think it is a good point to bring up - more freedom to wander around and to do things in different order is always good. For example, in Cyseal, (as a beginner) you are basically locked to the path "explore the town - tunnel under the graveyard - lighthouse -" and so on (not saying that it is not possible to do things in a different way but it is considerably more difficult). However, practically, I also have the feeling that D:OS might not have enough "map space" to allow for too many different paths without becoming too easy... For example, Cyseal map seems to me to be rather small once you have completely uncovered it.