Having more options in how to handle the area doesnt mean its automatically making the game easy.
Especially if those encounters are revamped and made Harder through other means then just Level difference.
As i said from the start, this change would work best if combined with the upcoming official Harder mode.
If done properly, the difficulty would become based on other things and mechanics, not on level difference. Numbers of enemies, enemy groups composition, general tactics and Ai, more magic spells, elemental arrows, etc, etc.
Plus, of course, the changes themselves should be minimalistic instead of too drastic.
The devs will figure out the exact details if they would want to do something like this.