Despite the cantankerous, condescending, "get off my lawn" attitude, I agree with Hiver more or less. Arbitrary limitations on player choices are annoying. Sure, RPGs by nature have many arbitrary things, and there should be SOME penalty to fighting high level opponents, but it is a little harsh. If the game becomes much harder with the hardcore difficulty, then making it easier to fight higher level enemies shouldn't be much of an issue, because fighting enemies you're own level will be challenging enough.

But frankly, I'd be more interested in addressing the opposite case: fighting enemies too low of level. I remember going to black cove after I had cleared much of the church area, and being two levels or so above everyone there. It was boring because I just demolished everything. It'd be nice if enemies scaled up to your level, if only to some degree. Zombies outside of Cyseal shouldn't be level 20 if you miss a fight, but maybe they could go up to 10. I could definitely see some people not wanting this, so perhaps it could be an option (or part of hardcore mode). If they don't implement this, I might look into adding it myself.

I'm not so sure on reducing the penalty for multiclassing. It's already pretty easy to multiclass. But skill penalties for lacking stats could probably be reduced a hair. On the other end of the scale, intelligence bonuses on cooldown need to be reduced a lot. I like the idea of gear being wearable by anyone, but suffering strong penalties for low stats, kind of like how using high level weapons requires additional AP costs. Different items could have different penalties. Using strength items with a lack of strength could reduce speed (2 points per lack of strength) and armor, using dexterity items with low dex could reduce hit and dodge chances, using intelligence gear with low int could decrease spell success and increase cooldowns, or something like that. People could then weigh whether the penalties are worth the gear bonuses or not. Probably too hard to balance properly, but could be interesting.