- just a bit of negative circumstances overlapping. The problem with things like those posts is that if i leave them alone it turns out other people believe it because they figure it must be true because i didnt respond.
One of the sad truths about internet communication.
eh...
If i had reported any of these blatantly false and intentionally flaming and flame baiting posts the moderators wouldn't have done anything about it. Except telling me i should just suck it up and shut up as in "you can just ignore those" - which in reality means they can say whatever they want, but i cant respond.
Because ... haha... freedom of speech.
...
Anyway, the subject in the OP and a few explanations after that is a very non specific suggestion altogether.
I havent delved into the engine in details yet so i talk from an angle of what i see in the gameplay and how it feels for someone who got to know the gameplay very well. I cant really say which exact stat or mechanic should be adjusted for what exact amount.
It could be that the mechanics create this "leveling difference problem" by accident. Or just make it look worse then it actually is.
Maybe its just down to differences in individual stats that pile up over one or two levels and so create a somewhat drastic difference (when it comes to enemies difficulty) but it doesnt really look like thats all there is to it.
Especially when one takes a better look at enemy levels penalties specifically, which do seem to be a bit arbitrary and not actually based on any game stat, but basically just invented and added to the game and balanced to fit. Dependent on and tied to numbers of levels alone.
Even if i am wrong and these penalties are actually calculated based on various actual stats of your character and the enemies - its still not the best solution and it still produces results that are not the best. Results that can be changed to make good gameplay better.
And the setting more internally consistent.
Since, as its always the case with such mechanics, it creates a situation where just a few enemies from a later game could easily wipe out the whole opening map. Like silly goblins from the second act being actually severally times more powerful then the strongest bosses in the first part of the game.
Not because the Goblins are such a race or type of en enemy, but simply because they have two levels more.
Similar thing is happening with the skills levels penalties.
I really dont see why i should have something as low as 20% to succeed in something just because en enemy type is one or two levels above my current level. Or have that chance of success of using a spell or an ability - just because i lack one or two points in that magic type or ability.
Or why some enemies suddenly become too easy, just because i got a level or two more.
(btw, this is what mostly created the first release surge of complaints about how the game is too difficult, that then changed into complaints about the game being too easy)
Of course that the most players wont even notice this, or anything else. Of course the most players are just interested in getting a bit of new fresh experience and nothing else.
Then, from the rest - the majority wont even be capable of understanding what i am saying - as is depressingly evident. Then that leads into these ludicrous outbursts of various completely wrong assertions - then anger when those are ridiculed or dismissed.
Altogether a very well known cascade of internet non-logic.
Thats why this post is not written for any of the players, but to the devs.
Of course its not any kind of demand. Of course i welcome any comment from posters who are capable of understanding these very, very, very, very, very, very , very, very, very , very simple ideas.
Liking them is not mandatory (even if thats completely illogical), but understanding IS.