Originally Posted by player1

Alternatively, have more "decent" higher level items with lower stat requirements.


Make them high cost or very hard to find, that would be nice alternative.

Originally Posted by player1
Currently, there is inflation of stat requirements based on item level. So game mechanic forces you to keep investing in one stat in order to be able to use higher level gear.


That is how class based systems tend to work, I recall choosing my class at start of game... If I hadn't I wouldn't of expected it to be so rigid.

Originally Posted by player1
There is a bit of items with lower stat requirements, but not enough.

Agreed, more variety is always better, and also why have a weapon type that doesn't give you an advantage for its lowered damage output. Like you I didn't find certain type to be useful at all, just more clutter for inv.

Originally Posted by player1
with no option to craft something weaker with lower stats (without saving stuff crafted a few levels before).

That sucks, haven't done much crafting myself.

Originally Posted by player1
"cleric" type character

Yes, noticed that as well. I just made all my mages have healing also... That is the only hybrid I was going to play, but in most games cleric get the short stick. In a lot of games they are even limited on type of armor not just by stat. and some even stop you from casting magic while wearing armor above certain type (I hate that game mechanic)

Originally Posted by player1
To sum up, how I see current system is that there are only 3 "decent" classes:


Thanks for explaining for me. I'm not that far into game myself, actually switched to playing WL2 for a while. By the sound of it what they need to do is have INT based armor that is better in later game.

MY mages so far have been able to keep out of the fray for the most part. So armor hasn't been that important for them. If it is becoming more of an issue later in game then an easy solution IMO would be to add better INT/DEX based armors. they don't need to be as good as the STR ones for that would remove the class lines.

Adding a penalty to STR based armor would work out the same but make all character were same type of armor in end.

How far were you into game when you started having trouble? Is it because you get swarmed by enemies and unable to hold them off?


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