As i said above and despite this latest attempt at distorting what im saying, unwitting as it may be, from someone i aksed to stop spamming my thread already... and put on ignore...


...

The examples given above clearly show that actual difficulty of an encounter is not in the few arbitrary penalties that depend on level differences alone.
Of course, removing or adjusting those does not mean that suddenly there would be no difficult enemies.

It only means that the true difficulty of an encounter should be returned to dependence on enemy abilities, stats, skills, Ai, the overall encounter design, enemy groups composition and the environment.

Instead of some sort of meta "penalties" that are just invented and thrown over it.


Which, in the end will mean that combat encounters would be even more difficult, both with higher level enemies and lower level enemies.
Instead of current situation where higher level enemies are too strong and low are too easy.


I already said all that in previous posts too.
Its just that i have to repeat it, otherwise any random reader will think these ludicrous posts by few posters above are somehow true.