I for one, will say that this patch is amazing. Great job. Besides fixes, which are awesome if not terribly exciting, there are dozens of significant balance changes, all of which look like they're in the right direction.

Special arrows now either do no damage, half weapon damage, or full weapon damage, nothing in between

I imagine this means that some arrow types (pure utility, like charm) do no damage, some of them like (partially utility, silver arrows) do half, and some (like damage arrows like fire), do full. This should be a good incentive to use the damage special arrows, which tended to be on the weak side since they costed more AP but usually did less damage.


Moved around magical blocking boosts in the generation classes so that there is one per class
Too many different shields were available at low level, treasure generation will no longer choose the weak shields to drop
Magic generation will generate less elemental resistance boosts on equipment other than shields
Magic will no longer generate immunity boosts to crippled, petrified, stunned, frozen, on normal equipment, only on shields
Improved elemental res boost on shields
Magic generation can now select new crit boosts

Some great rebalancing of equipment, though that's a lot of shield buffs (even if they're buffs only because all other equipment is being nerfed). I don't quite get what the first point implies. I guess it means that every type of shield now has one kind of blocking boost it can get? Reduction of elemental res boosts on gear is exactly the kind of anti-resistance inflation I was hoping for.

Most of the skill changes look great. Not sure about increasing dependency on stats for certain skills, but it's only a couple relatively powerful skills, so that's fine. Excited for rogue skill rebalances, especially trip not requiring a dagger. And survivor's karma buff was much needed. I suppose the stat changes to individual fights are a sort of precursor to hardcore mode, and those should help for now. I imagine the game is already a lot harder with the reduced resists and improved enemies, but it probably needs more.

I too was hoping for the hardcore mode and other big changes, but I can wait longer so they're really implemented properly.

Last edited by Baardvark; 30/10/14 06:50 PM.